Ghost of Tsushima
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Ghost of Tsushima: Did You missed 18-minute Gameplay Unveil

Sucker Punch, the developers behind the upcoming PlayStation exclusive game Ghost of Tsushima gave us a deep dive into some of the gameplay mechanics of the much-anticipated samurai game.

While the world is lush and beautiful, the video showcased a lot of details from exploration, to combat and even the good old get off the beaten path to find interesting things.

For those of you that missed it, you can catch the gameplay video below. Watch it and then read on and see how many of the small details you caught in the video. 

Also Read GAT V Is Free to Download till 21 May 2020; Get Your Copy Now

Ghost of Tsushima: Exploration

The first thing the video talks about is exploration. The game will not have traditional waypoints marked on the display.

In fact, when you set a waypoint, pressing a button on the controller will show you a gush of wind in the direction of your marker. Also Read GTA V Is Free to Download till 21 May 2020..

In the top left corner of the display, you will also see how far you are from your destination.

Addition to the wind, you will also see shrines, trees, animals, and birds that will guide you to undiscovered locations. The rising smoke plume is but obvious when it comes to exploration. 

As the trailer showcased, there will also be hidden areas behind small slits in large rocks, similar to what we saw in Assassin’s Creed Odyssey. 

It looks like exploration will be integral to upgrading your character and also to finding abilities and outfits. If you find enough flowers of a particular colour, you will also be able to customize the colour of your outfit.

All this means that a good chunk of the game will be spent exploring the vast open world. It’s a good thing you can call your horse whenever you want with the push of a button. Yes, we are looking at you Red Dead Redemption 2. 

Ghost of Tsushima: Combat

The combat in Ghost of Tsushima is divided into stealth and Samurai standoff. The developers also explained this to be the honourable way of combat. When wielding the sword, the combat in the game isn’t for button mashers. In fact, quite the opposite. You will have to time and parry enemy attacks and projectiles. You will also be able to execute killing blows when timing your moves correctly. 

Just like Nioh, it looks like the game will give you the ability to have different stances that should affect your combat strategy.

While we don’t know if you will have upgradable weapons or different swords it looks like your combat abilities will evolve and grow throughout the game. 

Ghost of Tsushima: Customization

Players will not only be able to customize the look of the character but the functions as well.

Each outfit apart from the aesthetic appeal will also have utility to suit different playstyles.

There are coloured flowers scattered throughout the world and collecting enough of these will let users customize the colours of the character’s outfit. 

Another customization option is the charms players will be able to equip.

For example, equipping a charm will restore 25% health when using a smoke bomb, so on and so forth. This will add a new layer and depth to the gameplay. 

Ghost of Tsushima: Cinematic Experience

The game will launch with a photo mode, but it won’t be your old school simple, “let me take a nice photo” mode. You will be able to control the depth of field, colour, the direction of the wind, and the type of leaves that fall. Honestly, looks quite incredible. 

In addition to the photo mode, the game will also be playable in black and white film grain from start to finish giving you the feeling of playing an old school Japanese film. It will also be playable with Japanese audio to add to the immersion. 

Ghost of Tsushima: What we don’t know

There are a lot of things we don’t know about the game, from the variety of weapons to boss fights and even the depth of customization.

We also don’t know too many details about the story and all this is good as it leaves enough room for us to be surprised when we get our hands on it on July 17.

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